Bolt Action II Duel in the Sun Escalation Campaign
The
campaign will feature force lists drawn from the Duel in the Sun supplement,
Tunisia, the Rommel’s Defeat theater selector. The idea is to encourage people to
paint an army at a pace to keep up with the campaign. If you don’t want
to paint a new army, that works too, though, the units you field still have to
come from the list below.
GERMANS
•Rommel’s
Defeat Reinforced Platoon (Armies of Germany).
ITALIANS
•War
in Africa Reinforced Platoon (Armies of Italy and the Axis).
USA
•Rommel’s
Defeat Reinforced Platoon (Armies of the United States) – represents a US force
up during the last stages of the Tunisian campaign (from early April to early
May 1943).
BRITISH
& COMMONWEALTH
•Tunisia
Reinforced Platoon (Armies of Great Britain).
•Indian
Division Reinforced Platoon (Duel in the Sun).
•Behind
Enemy Lines Reinforced Platoon (Armies of Great Britain) – For battles fought
in Tunisia, you can choose SAS Infantry Squads.
FRENCH
•Free
French Reinforced Platoon (Duel in the Sun) – representing the Free French
fighting alongside the main Allied armies.
•Vichy
French Reinforced Platoon (Duel in the Sun) – representing the Vichy French
fighting alongside the main Axis armies.
The campaign will proceed on an increasing points level.
Round
1 – 300 points (choose from options below)
Reinforced Platoon
Lieutenant – First or Second
Infantry squads
Plus
Medic
Machine gun teams
Mortar teams
Round
2 – 425 points (choose for options below)
Reinforced Platoon
Lieutenant – First or Second
Infantry squads
Plus
Medic
Machine gun teams
Mortar teams
Additional Infantry squads
Transport vehicle or tow (soft-skins or armored) 1 per infantry
unit in the reinforced platoon.
Anti-tank teams
Round
3 – 550 points (choose for options below)
Reinforced Platoon
Lieutenant – First or Second
Infantry squads
Plus
Medic
Machine gun teams
Mortar teams
Additional Infantry squads
Transport vehicle or tow (soft-skins or armored) 1 per infantry
unit in the reinforced platoon.
Anti-tank teams
Field Artillery, Anti-aircraft or Anti-tank gun
Armored Car
Round
4 – 675 points (choose for options below)
Reinforced Platoon
Lieutenant – First or Second
Infantry squads
Plus
Captain or Major
Medic
Forward Observer (either Artillery or Air)
Machine gun teams
Mortar teams
Additional Infantry squads
Transport vehicle or tow (soft-skins or armored) 1 per infantry
unit in the reinforced platoon.
Anti-tank teams
Field Artillery, Anti-aircraft or Anti-tank gun
Armored Car
Round
5 – 850 points (choose for options below)
Reinforced Platoon
Lieutenant – First or Second
Infantry squads
Plus
Captain or Major
Medic
Forward Observer (either Artillery or Air)
Flamethrower team
Machine gun teams
Mortar teams
Additional Infantry squads
Transport vehicle or tow (soft-skins or armored) 1 per infantry
unit in the reinforced platoon.
Anti-tank teams
Field Artillery, Anti-aircraft or Anti-tank gun
Armored Car
Tank, Tank Destroyer, Anti-aircraft vehicle or Self-propelled
Artillery
Round
6 – 1000 points (choose for options below)
Reinforced Platoon
Lieutenant – First or Second
Infantry squads
Plus
Captain or Major
Medic
Forward Observer (either Artillery or Air)
Flamethrower team
Sniper Team
Machine gun teams
Mortar teams
Additional Infantry squads
Transport vehicle or tow (soft-skins or armored) 1 per infantry
unit in the reinforced platoon.
Anti-tank teams
Field Artillery, Anti-aircraft or Anti-tank gun
Armored Car
Tank, Tank Destroyer, Anti-aircraft vehicle or Self-propelled
Artillery
Throughout the campaign each player will keep a personal total
of victory points as well as a team (Axis/Allies) points. So there will
be both an individual victor and a “side” victor.