Here are a few more of the rules I think we should be using for multi-company Flames of War games...
Tim, they call him
Flames of War – Battalion Sized GamesTim, they call him
(Excerpted from Battalion-sized Battles in the HB Rule Book and Total War in the Operation Bagration Handbook)
Battalion HQ
- The Battalion HQ is the same as one of the Company HQ’s under its command.
- It is made up of a Battalion Command team; a 2iC and their transports.
- It has no HQ Support Weapons or other additional teams.
- A Battalion HQ costs the same as the equivalent Company HQ.
- The Battalion Command team and 2iC team are Higher Command teams; Independent teams and Warriors
- A combat company is the core of a normal company. It must have a Company HQ and may contain any other Combat or Weapons Platoons the company is allowed, just so long as it has all of the necessary Combat Platoons.
- Your force must contain at least two combat companies.
- You can only have one combat company for each 1000 points in the force
- At the start of the game all Support platoons from each company are pooled under the Battalion Support Group.
- The player controlling the Battalion HQ may immediately allocate out any of these platoons to any company in the force.
- Support platoons never take Company Morale Checks. Platoons that are part of the Battalion Support Group will fight on regardless of casualties to other platoons.
- Only one of the Combat Companies in your force may take Air Support
- Company Morale Checks are only required for companies that are reduced to a single Combat or Weapons platoon through having been destroyed (rather the when reduced below half strength).
- Additionally, the game no longer ends when a company fails a Company Morale Check. The game continues until one side starts their turn with either:
- a) No Combat Companies with platoons still on the table, or
- b) No Support Platoons on the table and only one Combat Company with platoons on the table.
- Check this in the Starting Step immediately after Company Morale Checks.
- Instead, at the beginning of any turn where the force is reduced to below half it starting number of companies, the Battalion Commander must make a Battalion Morale Check in the same manner that a Company Commander makes a Company Morale Check. If they fail this roll, the morale of the entire force breaks, the battalion is destroyed and the game is over.
- If a Company Command team is destroyed, the Battalion 2iC Command team may be immediately appointed as the new Company Command team for that company and remains so for the remainder of the game.
Note: For Russian forces substitute division for battalion and battalion for company.
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