Bolt Action II Duel in
the Sun Escalation Campaign – Round #4
Reinforced Platoon
- · Lieutenant – First or Second
- · Infantry squads
Plus
- · Captain or Major
- · Medic
- · Forward Observer (either Artillery or Air)
- · Machine gun teams
- · Mortar teams
- · Additional Infantry squads
- · Transport/tow (soft-skins or armored) 1/infantry unit in the reinforced platoon.
- · Anti-tank teams
- · Field Artillery, Anti-aircraft or Anti-tank gun
- ·
Armored Car
** Only team weapons listed under the "Plus" above can be selected with the "Additional Infantry squads".**
Round #4 will start 2/5/17 and must be completed by 3/4/17.
The assault on Vila Chata was fought between British and
German forces over the tactically important heights overlooking the road to
Tunis. The Allies stormed the village,
taking it after a furious uphill struggle, and holding it against enemy counter-attacks.
But the Germans managed to perform an outflanking maneuver and assault the
village from the rear. The Allied forces were split by the Germans, and the
order given to withdraw.
FORCES
This scenario is designed to be played with equal points
values on both sides. The following reinforced platoons should be used to
represent the forces involved:
Defenders - Axis
Larry – Italians
Tim – Germans
Jim - French
Art – Germans
Frank – Germans
Hunter - Germans
Attackers - Allies
Phil – Americans
Mark – SAS
Mike – British
Jim – French
John – Americans
Hunter – Americans
SET-UP
Terrain
The table is set up as shown on the scenario map.
It’s recommended you make a big hill for this scenario,
covering an area about 36” x 24” – it should comprise of three semi-circular
tiers, placed on top of each other to make two 3” steps leading up to the
plateau at the top. This should give you enough space to place some buildings
on top of the hill, representing the village. Along the curved edge of the
topmost tier, the German player should place obstacles such as sandbags, barbed
wire, etc.
Place a few bushes and trees on the tiers to represent the
vine-covered slopes, which proved so difficult for the attackers to move
through.
The rest of the table should be set up with a few field boundaries such as hedges and walls, and maybe a small
farm building.
Deployment
The defender sets up half his force (rounding up, they can
start the game hidden), on the topmost tier of the hill. Note that he cannot
place any vehicles on the table at this stage. Any units not set up this way
are held in reserve.
The attacker sets up at least half of his units in his
set-up zone. Any units not set-up at this stage are held in reserve.
SPECIAL RULES
Preparatory
Bombardment
The attacker rolls a die: on a 2+ a preparatory bombardment
strikes the enemy positions. On a 1, the barrage fails to materialize, but you
have your orders and the attack must go on as planned.
First Turn
The battle begins
Rough Going
The slopes of the hill make its ascent tough going – the
lower two tiers count as rough ground and are impassable to all vehicles.
Defender’s
Reserves
If the defender has any vehicles in reserve, these must be
deployed as part of an outflanking maneuver.
Dug-In
The defenders can dig in.
Number
of Players
Max two players per side!
Reduced
Airpower
Both sides have Reduced
Airpower. Players are still able to
call an airstrike. However, instead of rolling on the Air Strike chart, he
rolls a D6: On a 1–5, he gets a ‘The skies are empty’ result. On a 6, he gets a
‘Here it comes!’ result. Refer to the Air Strike of Bolt
Action for details on these results.
Limited Specialists
Only one FAO and/or FOO allowed per side.
Objective
The attacker is trying to destroy the forces on the hill.
The defender is trying to hold the hill at all costs!
Game Duration
Keep a count of how many turns have elapsed as the game is
played. At the end of Turn 6, roll a die. On a result of 1, 2 or 3, the game
ends, on a roll of 4, 5 or 6 play one further turn.
Victory!
·
The victory conditions are simple – if the defender has any
units on the top tier of the hill (even partially) he has won – a vast wave of
reinforcements arrives and pushes any attacking troops off the hill.
·
If the defender has no units on the top tier of the hill,
the attacker wins.
This
might seem to be a difficult proposition for the attacker, but these types of
fights were tough. The attacker has to earn his victory in this scenario.
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