Here ye will fin' all manner of unspeakable beasties an' their activities...
An' remember ta' beware o' th' Rabbit!

Showing posts with label American War of Independence. Show all posts
Showing posts with label American War of Independence. Show all posts

Monday, April 13, 2009

A horse! a horse! my kingdom for a horse! - Richard III


Progress!

I have sorted out what I have and what I 'need'. I need nothing...what I want however...

Back to what I have:
14 British Legion Cavalry
14 Colonial 3rd Dragoons
35+ light infantry

The fate of the cavalry is self-explanatory... The light infantry on the other hand... 15 will be painted as Legion light infantry. 15 will be painted as miscellaneous Colonial light infantry. The remaining 15 were originally a dilemma. I think the solution is to paint them as the British 16th Regiment of foot dragoons.

Cavalry
So far I have both sets of horses primed, standed and the first highlight coat painted. Tarleton's dragoons are glued to painting sticks and primed. The Colonials are cleaned waiting to be primed.

Infantry
All the light infantry has been cleaned; glued to painting sticks and primed.

Artillery
I have all the guns (2 x 12pdr, 3 x 8pdr & 1 howitzer) cleaned, assembled and primed. I have the crew mounted on two man stands with a number of singles with rare earth magnets in their bases. That allows me to add the odd man to make three crew out of two. These are all primed on their bases, but I might just glue the singles to small stands (which I happen to have) though I do like the 'gimmick' of the magnets. Time will tell. I want to find a 'neutral' way to paint the gunners so they will look fine as either Brit's or Colonials.


Tim, they call him

Wednesday, April 8, 2009

Partiots and Loyalists, Redux


After last night's game, I re-read through the rules and found a number of mistakes. Before anyone comments I would like you to review your copy and then we can discuss it.

Artillery Falling Back (7.5, last paragraph)
"...If the unit is artillery, the stand with crew falls back 7" facing the enemy and leaving the artillery piece. Artillery crews having fallen back are not considered in rally formation and may move during their next turn as if in infantry column..."

Does this mean that artillery crew don't have to rally and can return to their guns next turn? Or when they rally the don't bother with formations but move like infantry in column? I think the later is correct. Edited 04/15/2009 - It turns out that artillery crew rally automatically and move next turn as if infantry in column

NCO Risk (7.6.1)
The NCO risk is calculated by subtracting the number of points the NCO provided (20 max) for the test from 100. E.g. the risk is directly proportional to the aid the NCO provided. The higest risk he would have to roll under is 100% - 20% = 80%. We were rolling for it as if equal to the risk to the unit.

Actions/Reactions & Prempting and Reacting(8.1; 8.2.8; 8.2.9; examples 8.5-7; 17)
If the active side has two action points per unit, his opponent my attempt to preempt or react. No preemption or reaction is possible if the active player has three or more action points per unit. This is not explicitly denied for three plus action points per unit, however it is explicitly allowed ONLY If the active side has two action points per unit.

Depleted Ammunition Supply (15.10.2)
We should be using this rule. It limits the artillery to 6, 8 or 10 rounds per game.

FIRING

Ranges (15.6)
"All ranges are measured from the center of the eligible group of firing stands to the nearest point of the target unit"

Arc of Fire (15.7)
The firing arc extends 30 degrees from the ends ot each of the firing units stands (Figure 12).

Friendly Fire (15.9)
Artillery batteries whose LOS passes close to friendly units may accidently hit those units instead of the target (Figure 14).

MORALE

Unit Morale (7.5)
When testing for unit morale we never applied the first modifier:
-10% for each permananent marker already on the unit (-5% if French infantry)

(General) Officers and Morale (7.6)
General Officers (Brigade Commanders & C-in-C) may influence brigade and unit morale tests.

To influence brigade morale tests the General Officer expends Leadership points up the amount of the officer's "Assist Bonus". These points are permanently expended regardless of the results of the test.

To influence a unit morale test the General Officer must attach itself to the unit. He may contribute 1-30%. No Leadership points are expended when a General Officer assists in a unit morale test.

Other thoughts...

We should go back to the listed movement, rounding up removes the reason for going into column and the speed advantage of light infantry.

That is all for now...

Tim, they call him...




Tuesday, April 7, 2009

Whoa there, Hoss!

Or...oh look...a bunny!

Ok...two things

1) I discovered that my assumption about leaving the Denison smocks on my Brit Airlanding guys to last is a BAD idea. Let me say that again... BAD idea. So lets forget I ever said that. Also, I am waiting on some mini's to arrive to complete the company, sooooo...

2) Back in November of '08 I purchased some 15mm AWI (American War of Independence) mini's. I bought some British Legion (Tarleton) Light Dragoons and Infantry and some Colonial 3rd Light Dragoons. I am going to play a game of PAL (Patriots and Loyalists) and was reminded of them. I have decided to take a break from WWII and take a trip in Mr. Peabody's wayback machine some 230 years in the past.

I did one of my painting guides on these guys, but basically:

3rd Continental Light Dragoons; Col. George Baylor's Dragoons; 3rd Legionary Corps, 1781

  • Coat - white, white buttons
  • Facings - med. blue
  • Waistcoat - white
  • Breaches - buff
  • Headgear - black cap, med. blue turban,white feather
British Legion; Tarleton's Legion; Green Dragoons.

  • Coat - green, brass buttons
  • Facings - black buffs 7 collar, trimed with white lace.
  • Breaches - buff
  • Headgear - Black Tarleton helmet, green turban, and green plume on the left side.

These guys are very colorful and I think they will be a blast to paint!

Tim, they call him...