After last night's game, I re-read through the rules and found a number of mistakes. Before anyone comments I would like you to review your copy and then we can discuss it.
Artillery Falling Back (7.5, last paragraph)
"...If the unit is artillery, the stand with crew falls back 7" facing the enemy and leaving the artillery piece. Artillery crews having fallen back are not considered in rally formation and may move during their next turn as if in infantry column..."
Does this mean that artillery crew don't have to rally and can return to their guns next turn? Or when they rally the don't bother with formations but move like infantry in column? I think the later is correct. Edited 04/15/2009 - It turns out that artillery crew rally automatically and move next turn as if infantry in column
NCO Risk (7.6.1)
The NCO risk is calculated by subtracting the number of points the NCO provided (20 max) for the test from 100. E.g. the risk is directly proportional to the aid the NCO provided. The higest risk he would have to roll under is 100% - 20% = 80%. We were rolling for it as if equal to the risk to the unit.
Actions/Reactions & Prempting and Reacting(8.1; 8.2.8; 8.2.9; examples 8.5-7; 17)
If the active side has two action points per unit, his opponent my attempt to preempt or react. No preemption or reaction is possible if the active player has three or more action points per unit. This is not explicitly denied for three plus action points per unit, however it is explicitly allowed ONLY If the active side has two action points per unit.
Depleted Ammunition Supply (15.10.2)
We should be using this rule. It limits the artillery to 6, 8 or 10 rounds per game.
FIRING
Ranges (15.6)
"All ranges are measured from the center of the eligible group of firing stands to the nearest point of the target unit"
Arc of Fire (15.7)
The firing arc extends 30 degrees from the ends ot each of the firing units stands (Figure 12).
Friendly Fire (15.9)
Artillery batteries whose LOS passes close to friendly units may accidently hit those units instead of the target (Figure 14).
MORALE
Unit Morale (7.5)
When testing for unit morale we never applied the first modifier:
-10% for each permananent marker already on the unit (-5% if French infantry)
(General) Officers and Morale (7.6)
General Officers (Brigade Commanders & C-in-C) may influence brigade and unit morale tests.
To influence brigade morale tests the General Officer expends Leadership points up the amount of the officer's "Assist Bonus". These points are permanently expended regardless of the results of the test.
To influence a unit morale test the General Officer must attach itself to the unit. He may contribute 1-30%. No Leadership points are expended when a General Officer assists in a unit morale test.
Other thoughts...
We should go back to the listed movement, rounding up removes the reason for going into column and the speed advantage of light infantry.
That is all for now...
Tim, they call him...
Artillery Falling Back (7.5, last paragraph)
"...If the unit is artillery, the stand with crew falls back 7" facing the enemy and leaving the artillery piece. Artillery crews having fallen back are not considered in rally formation and may move during their next turn as if in infantry column..."
Does this mean that artillery crew don't have to rally and can return to their guns next turn? Or when they rally the don't bother with formations but move like infantry in column? I think the later is correct. Edited 04/15/2009 - It turns out that artillery crew rally automatically and move next turn as if infantry in column
NCO Risk (7.6.1)
The NCO risk is calculated by subtracting the number of points the NCO provided (20 max) for the test from 100. E.g. the risk is directly proportional to the aid the NCO provided. The higest risk he would have to roll under is 100% - 20% = 80%. We were rolling for it as if equal to the risk to the unit.
Actions/Reactions & Prempting and Reacting(8.1; 8.2.8; 8.2.9; examples 8.5-7; 17)
If the active side has two action points per unit, his opponent my attempt to preempt or react. No preemption or reaction is possible if the active player has three or more action points per unit. This is not explicitly denied for three plus action points per unit, however it is explicitly allowed ONLY If the active side has two action points per unit.
Depleted Ammunition Supply (15.10.2)
We should be using this rule. It limits the artillery to 6, 8 or 10 rounds per game.
FIRING
Ranges (15.6)
"All ranges are measured from the center of the eligible group of firing stands to the nearest point of the target unit"
Arc of Fire (15.7)
The firing arc extends 30 degrees from the ends ot each of the firing units stands (Figure 12).
Friendly Fire (15.9)
Artillery batteries whose LOS passes close to friendly units may accidently hit those units instead of the target (Figure 14).
MORALE
Unit Morale (7.5)
When testing for unit morale we never applied the first modifier:
-10% for each permananent marker already on the unit (-5% if French infantry)
(General) Officers and Morale (7.6)
General Officers (Brigade Commanders & C-in-C) may influence brigade and unit morale tests.
To influence brigade morale tests the General Officer expends Leadership points up the amount of the officer's "Assist Bonus". These points are permanently expended regardless of the results of the test.
To influence a unit morale test the General Officer must attach itself to the unit. He may contribute 1-30%. No Leadership points are expended when a General Officer assists in a unit morale test.
Other thoughts...
We should go back to the listed movement, rounding up removes the reason for going into column and the speed advantage of light infantry.
That is all for now...
Tim, they call him...
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